Gaming Is Exploding

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Adweek

January 2, 2017

The women who make a living gaming on Twitch

"Audiences for game tournaments routinely surpass those of mainstream television—yet somehow the scene manages to retain the illusion of being a subculture."

"Surveys over the past couple of years suggest that, far from being a tiny minority in a male-dominated industry, women make up at least half of the gaming population."

New York Times

December 21, 2016

Universities sponsor video game competitions

"Revenue from esports is expected to surpass $1 billion worldwide by 2018, yet the viewership for esports is only 15 percent female, according to the market research firm SuperData. There is little data on the number of women who actually play esports, but anecdotal evidence suggests the figure may be small."

TechAddiction.com

June 21, 2012

Media Statistics—Children's Use of TV, Internet, and Video Games

"As a group, children under eight spend an average of 25 minutes per day playing video games."

"Compared to watching television, playing video games starts later, but nearly half of all two to four year olds have played video games. This increases dramatically just a few years later—81% have played video game console games and 90% use computers."

"11% of children under eight years old use a cell phone, iPod, or iPad / tablet."

"By age eight, 96% of children have watched TV, 90% have used a computer, 81% have played console video games, and 60% have played games or used apps on a portable device (cell phone, handheld gaming system, iPod, or tablet)."

China Central Television/CCTV.com

December 28, 2016

Universities sponsor video game competitions

"Recently, the PAC-12—one of the US's leading college athletic conferences of which Berkeley is a part— announced its intention to hold eSports competitions that culminate in a championship event."

"As virtual worlds and reality begin to merge, to soo are the lines between sport and higher education."

Seeker

December 20, 2016

College eSports Will Be Bigger Than March Madness

"In 2016, nearly 300 million people worldwide tuned in to watch major eSports tournaments online, and hundreds of thousands packed into sports stadiums from Seoul to Kiev to watch teams of professional gamers do battle."

"Global viewership of professional eSports already exceeds the 204 million people who watch NFL games, and the number of viewers is expected to explode to 500 million by 2020, toppling other traditional sports like basketball and baseball. The top-earning eSports pros earned nearly $2 million each in 2016 playing Dota 2, with prize money coming from corporate sponsors and crowd-funded contributions."